That's fine, we can do other things together. And if they are trying to tell you, not quite fluidly, with all this stuff, that they simply are not finding this activity fun?Īre they playing because they want to, or because their friend group is doing this? If my friends find that they like ballroom dancing, that doesn't mean that I'm going to find it fun. Based on what you've shared, maybe you should consider if RPGs are just something they don't actually enjoy doing. You may have reasons to believe that they'd enjoy playing in the game, but you haven't presented these. They are telling you they are considering dropping out of the game. They have social anxiety and fear of failure. The discouraged player doesn't like roleplaying, feels intimated by other people who can RP, doesn't enjoy creating characters and feels it is a burden, is said to try for competence, but didn't achieve this, and doesn't value playing in a distinctive way enough to try again. Seriously, you can get help, the other players can help. Nothing here should be irrepairably broken, and modifying or re-rolling a character doesn't have to be a trauma so insurmountable it's worth leaving the game over. Something is not working for somebody, but this does not have to be the end of the world. right? RIGHT? Maybe we just accelerate that process a little, and grease the wheels for people getting into more differentiated roles, and we can all move on and get back to having fun.Īs has already been suggested, the table needs to have a talk. If, for whatever reason (people being hard work, mostly) 1 and 2 are not acceptable, then you're playing WFRP, careers have exits, and these two characters aren't heading for exactly the same one. Unless you have both players ready to throw their toys out of the pram because they absolutely MUST play an ARCHER SCOUT TYPE and NOTHING ELSE WILL DO then this probably works fine. Somebody could just roll a new career until they get something different enough, but that still sounds fun to them. They were always like this, this is the party now, ON WITH THE SHOW AND DO NOT ASK QUESTIONS. I'd probably just retcon them in and carry on with the game. not do that, as they seem to have chosen a bad personality). They can keep personality and relationship stuff if they're attached to that (though I'd strongly suggest one of these players. Somebody (or somebodies) just rolls up a new character from scratch. As you're playing WFRP I'd have the following options on the table, in descending order of complexity. I'm not fussed whether a game has rules to specifically allow it. If somebody's character isn't working out for them, then we find a way to fix it. If the problem does end up just coming down to "these characters are too similar" then. Other people have covered the social side of things already, so I won't go over that again too much. I need some advice that I can pass on to them. The player of the first PC is unsure what to do, doesn’t want to have to make an entirely new character as it was a real labour to get this first one made, and so is considering dropping out of the game rather than disrupt the table with their issues. Exacerbating things, the mechanically worse PC is played by a quiet player who has difficulty with developing characters and feels intimidated by how outgoing and forceful the other players can be, so generally tries to play for competence to feel they can being anything to the table and the mechanically better PC is a total lone wolf who refuses to ICly talk to anyone, so they can’t tag team their skills together. Two of the players have ended up making very similar characters - wilderness scout archer-types - and one is feeling very discouraged because the other is just better than them at everything they can do because they’re an elf (playing WFRP 2nd Ed). My gaming group is a few weeks into a new campaign and we are running into problems.
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